So what's your resolution since you at least admit it's broken??
HUGE EDIT
You keep missing how different Toribash is than any other game with an ELO system. When a diamond league plays a gold league player in Starcraft 2, and loses. Yeah, he should be punished. Punished really heavily. But a game of Starcraft 2 is more systematic, you can see what both people are doing at once with decent scouting, and lasts a lot longer per game. Thus... you allow to have the better player win 99 times out of 100.
Toribash is NOTHING like that. Who's your #1 pick for all-time greatest wushu player? Kamiko? Odlov? Sahee? Begotten? Whatever. Now stick him in a public wushu room, and watch how they'll barely pull a 75% win ratio in a 1 day span. And that's probably being a hopeful person. That's 3 out of 4. And as I've mentioned before, You can lose 1 game out of 4 and go down in rating. Now if these... icons/legends would've struggled to MAINTAIN, not improve, MAINTAIN their rank, the hell do you want for the world?
And that's why, and I've said it like 12 times now: ELO systems will never ever ever ever ever ever ever work in the game of luck that is Toribash. Terrible people spazzing out with dumb luck, changing the ghost enough, it crushes the point. And that doesn't mean the game isn't great. It doesn't mean that great people can't have a "good shot" at beating people in duels. But it does mean we need to back the f away from what we have going on here, and stick to what works.
QI based ranks WORK. They've been proven to work. People with higher ranks have played more games, and while it doesn't assure they are in fact great members, it means a couple of things:
1) They probably have experience in a multitude of mods.
2) They probably have contributed to the economy (purchased rare colors, flames, textures, etc)
3) They actually 100000% are accurate. The rank corresponds directly with games played. Period. The higher the rank, the more experience you have. No negotiation without stretches.
4) Ranks based off QI gives reasons to play the game for longer periods of time. Which means they buy stuff. Which means Nabi is all-set.
5) Ranks based off QI means losing isn't as big as a deal. Which means.... playing the game as a whole is fun and rewarding. Because you only get better by playing people better than you, and that means losing a lot. So losing a lot dropping your rank immensely is counter-intuitive experience.
6) There aren't these "rank farmers" anymore. Which only negatively impact the community anyways. Unless you mean just... farmers. But we have an actual system to find and ban those people. We don't have a system to ban, catch, etc. rating farmers.
The system is way too anyways. I've played almost 30,000 games, and yet in an hour my global rating quadrupled during an aikido session a week ago. If you want to fart around with ideas of a decent system of ranking that involves "skill", fine. We can bounce around ones on a thread just like this one. But until then, let's stop being silly about this and let's choose one that actually works.
Last edited by Bodhisattva; May 26, 2013 at 03:34 PM.