Ok, so now we have a MAP, and here is the reworked injure chart:
As you can see I abandoned the percentage values and used points. This is how much points you have to gather when you target some specific body part with the attack card
If you remember calculation goes like this:
(Player's FOCUS x 10) + (Player's SPEED/2 x 10) +/- (15 points of LUCK) + (ATTACK card PRECISION modifier) = points of targeted damage.
For example, here what happens when some character with SPEED 4, FOCUS 4 and ATTACK card with Precision 3 tries to hit the head of his opponent:
(4 x 10) + (4/2 x 10) +/- 15 (randomly selected) + (3 x 10) = 105 (if he was lucky)
105 > 75, so he managed to hit the head. Also 105 - 75 = 30 which is more than enough to bruise the eyes, nose or mouth, and open wound.
If the card has full damage that is 100 or more HP, then injured part would suffer critical damage (gouged eyes, broken nose, broken teeth)... Scary stuff. Some wushu master would probably with one precise hit finish his combat with you.
Also, bruises are nothing, but bleeding from open wound will take additional -10 HP at the end of every turn. While strained muscle will take -20 HP, broken bone -30 HP, and internal bleeding -50 HP.
When your HP is lower or equal 30, you get unconscious. If it goes to zero you are DEAD.
So, watch out out there when you have an option to end the fight before it's too late. Remember that you have only ONE LIFE.
Well, it's ToriWorld after all, you have a second chance, don't worry.
Ok, only thing now is left to post
character creation form and I can promote the game to the rest of the community. So we can start beta-testing.
During the testing, I'll slowly add rest of the cards (wushu styles), and things will get interesting.