Originally Posted by
Jalis
If you want to make a compelling argument, at least pick a mock-up development workforce and workflow that isn't beyond retarded. Some hobbyist's mock-up of a development team hardly helps your point.
Feel free to try and make a compelling fighter where all characters are user-made. Then have fun competitively balancing it. "Using modern 3D technologies by selecting the library[...]", you clearly have absolutely no idea what you are talking about.
Toribash's core gameplay is two physics objects of equal make manipulated by the player. Changing from that core mechanic would change the game and the focus of the gameplay from player skill to something that I don't even know how to put into words.
you completely didnt understood what nirs, im and bojan had in mind. and please, dont rage of my bad arguments, bad knowleges, bad screens, and bad english if you dont like such point of view. that was just my IMHO.
thanx.