Originally Posted by
k6vamees
Been keeping an eye here for a while, i'll get involved as well. The perk list is damn awesome. Have you thought of making traits? Could be balanced with pos/neg effects. I'll make my deck once i get back from work.
We have abilities. Just, I don't want to introduce them until first level up of your characters.
Also, everybody got a card! ;}
If I may comment on your choices. First, don't worry if you fuck up with your character, this is beta after all, at the end, when we test how things work and make changes (and there sure will be some), your characters will be reset anyway, at the end of testing.
Looking at your characteristics I can say this:
Deuteria with his insane speed and perks will sure have all successful attacks, but his endurance is so low that blocking high damaged hits won't be an option for him. Good luck with that! ;}
Snake made some solid choices, I guess he will go for full brawl, slow, not much strength, but tough body and blocking. With his perks he will be able to take punishment and his strength will probably be counter-attacks.
William is going toward precision, sure hits and good damage, but with his low stamina he better do damage fast, during the first opening, otherwise he will be without the guard and his low endurance means he will be prone to damage.
I can hardly wait to see this in action.
When I finish NPC cards, set encounters, done their cards too, we can slowly start. During the game I'll introduce wushu styles and their cards too, no need to rush it.
Just be a bit more patient.
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SHORT BREATH card
Since player’s STAMINA determine the number of cards he has in hand during one turn, there will be situations were one player will have more cards in hand than another. Those situations are resolved like this, example:
Player 1 has STAMINA 3 and Player 2 has stamina 5
Player 1 has 3 cards in his hand and Player 2 has 5 cards in his hand. To compensate lack of cards for Player 1 and to simulate his low performance during the fight in one turn, we give Player 1 two cards called: SHORT BREATH.
This card act as a form of EVADING fight card. Player is tired so he tries to evade the fight jumping backwards, dodging and blocking, but this doesn’t have full effect as real DODGE or BLOCK card. Thus, he is vulnerable while using these cards.
Here are the resolves:
SHORT BREATH vs ATTACK
Player 1 card < Player 2 card
Player 2 deals medium damage, and attack of non-target attack, even if it was targeted attack. Initiative goes to Player 2
SHORT BREATH vs BLOCK
Player 1 card < Player 2 card
Player 2 gains initiative, Player 1 suffers HP damage value of: Player’s 2 BLOCK modifier x 3
SHORT BREATH vs DODGE
Player 1 card < Player 2 card
Player 2 just gains initiative
SHORT BREATH vs GRAB
Player 1 card < Player 2 card
Player 2 execute successful GRAB and rest is resolved as stated before
SHORT BREATH vs SHORT BREATH
Player 1 card < Player 2 card
Player that had initiative, keeps his initiative
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Guy from RA joined us! ;}
Very solid character.
Last edited by 8OJ4N; Jun 5, 2013 at 03:53 AM.
Reason: <24 hour edit/bump