Bump
So I've spent the last month or so trying to understand how exactly the ranking system works, proving that I know how to change my rank for the good or for the bad, and have compiled a few ideas to update our current ELO system since were content on not reverting back to QI.
1) MMR should be weighted.
That is to say that going from 1670 to 1680 MMR in a mod should be worth more towards your rank than going from 1600 to 1610. Logically, this makes since. It's very easy to go from noob to not completely terrible in the matter of 10 matches or so in a mod; however, to go from 1670 to 1680 in some mods is the difference between rank 12 and rank 7 in a publically hosted official mod like ninjutsu.
So what's the ramifications? Well basically, I could waste my time bringing my wushu3 rank from 1680 to 1690 and lose 3 mmr for every loss and gain .4 mmr for every win because my rank is high OOOOR I could play wushu2 wushu, wushu4, wushupro, and bring my 1600 ranks to 1630 in the same amount of alloted time since it'd be a lot easier to do so, and my rank would SKYROCKET a solid 4x more without the headache and without the chance of losing rank.
So as I said, the thing to do here is make your rank as you go up worth more. Going from 1690 to 1700 mmr should have a much more weighted effect in the calculatinos than 1600 to 1610.
Additionally, because of this error, the game favors you beating the living hell out of white belts over playing good players. Why would I play good players in jousting that know all the openers and I have at best a 3 win streak, then lose, and break even or WORSE at rank when I could do the same opener on 8 white belts and streak for 30 games and my rank goes off the charts high?
2) Polar opposites should not gain or lose MMR for playing each other.
This theory is adopting another happening in Starcraft 2's ladder system. If for god forsaken reason a Diamond League player is faced with a Bronze League Player, the game is worth absolutely no MMR for winning or losing to either player. The idea being it's simply unfair to put a good player in the position where if he loses he gets penalized severely and if he wins he gets essentially nothing.
So to adopt this theory into Toribash, maybe matches only count towards mod rank if you're within say 25-35 mmr of one another. (That is to say 1600 to 1635). This way the rank 1 wushu player doesnt have to streak on 7 people to make up for the accidental loss to a newer player (OR AN ALT, because alts run rampant in toribash).
This would also allow for newer players and older players to have incentive to play together, without the fear of losing large ranks over a misclick, a wrist break, or what have you.
3) Average out ranks amongst the most highly ranked mods played of that player(let's say 8 or so)
Half the reason some players have humongous global ranks (like 1750's) is because they only play ONE mod. Shouldn't the highest ranking player be more than just a jouster and katana player? I'm not saying we force everyone down the road of judofrac, wushu3, aikidobigdojo, yaddayaddayadda, all I'm saying is that the mmrs should be averaged amongst multiple mods of the individuals highest ranks.
This also would provide incentive for trying new mods. If you're not a 1670 mmr player at a mod, you won't plummet in ranking for trying something new and learning. I went from rank 17 to 85 in ONE DAY of winning 50% of my games because I was trying to learn aikidobigdojo from someone better than me. That sort of stuff wouldn't happen if we just were represented by an average of your best ranks.
I can't speak for everyone, but I'd rather have a rank 1 global player whos top 10 in wushu, top 25 in aikido, top 10 in judofrac, top 50 in jousting, top 50 in lolnade than just #1 ranked joustingfixed #1 katana.
By implementing these ideas we:
1) Alleviate some of the stress of playing games
2) Make a more accurate representation of who the better players are
3) Create incentive to a more equal opportunity toribash amongst pros and noobs
4) Get rid of all these no-name, cheating, mod rank farming alts who hold the top 15 or so positions.
Thoughts?
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