Originally Posted by
ButterOfDeath
But correct me if i'm wrong: as the joints TURN and contract/relax,it's almost useless to make them perfectly fitting as with the slighest move would break fit.
On my side,i would do some nice-looking vector styled joints that don't fit the bodyparts.
But if tinerr wants them being so then i'm out i'd say 
yes, it's somewhat useless, but that depends on what tinerr wants now. perfect mapping or anything as long as it fits the style? even though the hardest part to make perfect mapping is the pecs/chest
Originally Posted by
Beta
What he would mean by perfectly mapped is when the tori is in it's default form with all joints on hold, so it shows as a force. It's nearly impossible to make the joints all look like it's connected everytime unless you are doing a robotic set that is made up of moving inside plates that are shown when a knee or elbow is contracted. If you know what i am talking about... Other than that, pal is as close as to it being mapped 'perfectly' as anybody can get, keep it up pal
yes, this. and thanks for the support :P