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Originally Posted by Redundant View Post
What does having semi free market have to do with making a game more challenging?

Competitive =/= Challenging. I think we all can agree to that the term competitive could mean towards other games as-well right?

Regaining control of the economy means a lot of freedom for new development through stagnation. It might at first sound like a really stupid idea, but undermining the economy with 3rd parties, in this case real money as in player to player transfer 1) makes people like me loo down on how the economy is handled as it opens up for a pathway of scamming business that no-one really wants within the community. 2) it does however add a level of freedom to it, expanding the community from a game-oriented one to that of whatever lies closely tied to it, in Toribash I mainly speak of the player to player trading of joints and textures, however if one would cripple the trade of items such as joints and texture "slots" (I see o problems with texture to texture trade as there are no ways to control a market of user created content) nabi would be making more out of it, and just as in league of legends and textures there it would provide a new market for nabi, which then could invest more as a result of funneling, which leads to more work on the client itself which the market is built around.

However this is a entirely different discussion, that of micro and macro management of the TB economy, and I see little relevance of adding that trail to this thread. If someone want to discuss it I'd say it would probably be better to have the discussion through PMs and/or create a new thread for it, as I believe most players of today(!) would not like the idea.
Last edited by Smogard49; Oct 5, 2013 at 09:54 PM. Reason: @red.
Now doing recoloring for people not in the clan as-well, PM for more info!
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