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Originally Posted by seel View Post
The opener was very generic, including the transition from it to. I like the manip, but I suggest going back in notepad and turning selfdamage off. The first dm seemed pretty weak, I was expecting atleast a 3 dm boom. The next grab was OK since you flowed through it pretty good. The last dm's were alright, but it seemed out of place since you held both legs after it. Transition to pose was nice
Overall: work more on the flow of the replay and incorporate more style into it. Try to get those impossible dm's and it'll pay off.

i don't usually tell people on their cnc when i disagree with them, but i just couldn't contain myself on this one

i see where you're coming from when you say that the opener is generic, but it just isn't because the opener you're thinking off gets all of it's momentum from the initial push, while eazi went for a spin and used his right leg more than anything to get the momentum.

now when you say that the first hit was weak, i just don't see what you mean at all. even if it did, eazi quickly regained his speed with the next grab and it would have overshadowed it. and besides, chest booms (or even just booms) are the worst thing you can go for right after the opener. it's a million times smarter to just build up momentum and wait for a good position, unless you're really bad at flow.

speaking of flow, i disagree with you once more when you said that he should work on his flow. since this is a manip replay (and a nice one while we're at it), he not only had to make his own tori flow, but he also had to make uke flow in mid air. and if you mean the direction switches during the hits, he transitioned between them way too fast for it to even matter.



so like, awesome replay man. the only flaw i see is the twitchy left arm before the punch that you told me about but everything else was just rocking. great job.
oh yeah