Erm, I'm still perfecting the fight flow. Some major changes happened to the game engine and rules.

I'm trying to make it more strategic. So, beside luck (which card you will get) fighters also can use their wits to outsmart the opponent.

Changes are as follows:

- much less points to spend on player characteristics (much less HP thus faster battles)
- some player characteristics are removed, now there is only: SPEED, ENDURANCE, STRENGTH and FOCUS. FOCUS is now special characteristics and it is used to amplify some parts of player skills from battle to battle (example: in one battle you may put focus on your hand technique and all your hand attacks will do more damage, while in other battle you may put focus on your body (ENDURANCE) and your hit absorption will be better, etc...)
- adding visual battleground for every fight (background, players, enemies, their HP and status, place of focus and damage tokens, etc) which is refresh-able through dropbox thus players can track the flow of the fight just by looking at the battle screen)
- game mechanics are changed drastically. Now every fighter has predetermined actions that he can execute no matter if he has cards in his hand. Cards are now just a sort of amplifier as his special technique. There are still wushu styles (presented by cards), but player can fight without them (although he will be like basic brawler, basically without any technique). So, wushu styles presented as cards are there to make fighter better making his fighting style more unique.
- major changes in cards design and look
- inventory (of three items only: apparel/armor, consumables/potions, weapons)
- new way of leveling character
- new dice system (only three states: flawless | moderate | fail ) (example: flawless kick will do full damage, moderate just a half, fail is a total miss of target)
- combo is now presented as mix of two cards. Any cards can be mixed into combo making a potentially endless types of combos
- precise targeting now can only be done if enemy is stunned
- damage that makes parts of players body broken (and not usable anymore during a fight) can be done now only through combo mix: crushing blow + [any other card] (number of crushing blow cards is restricted - only 2 in whole deck)
- players can die only in fight against bosses, in regular fights (PVP also) the worst case scenario is either broken bone or Knocked out & beaten up)

That's it for now.
Last edited by 8OJ4N; Nov 12, 2013 at 10:03 PM.