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A few things I have to state my wise opinion about xD improv, comebacks, competitive play, and ring.

Forcing comebacks was & still is the best way to teach new comers how to move their body into space, which is a NECESSARY skill to play proper wushu & competitive etc... If you can't move in torispace you won't be able to fight for shit after the first 200 frames. And forcing comebacks result in fair & enjoyable matches on public servers. The way they comeback doesn't matter, may it be orthodox or not at all, the point is to keep the fight going.
I never really got the "forcing improv" thingy because you'll obviously end in "non natural" poses during a game. I guess the only positive point I could see is to allow newer players not to get rekd by better players with openers, so those new players could have a chance to play and train their skills etc... which makes sense after all.

but the org NEVER forced anyone to comeback or improv during competitive matchs (except when the rules of the competition state otherwise), people who choose to comeback & improv during matchs do because they find it more challenging and rewarding I guess, disregarding the win or loss of the match.
The competitive aspect, as Hax said & snake confirmed, is a work one's gotta do on himself alone. For some people it will be finding the way to score quick points and then avoid the fight, for some other people it will be developping enough skillz to be able to keep fighting and crush their adversary, etc... each player has its own approach.

About the ring, Hax, you said "Your solution to add a dojo essentially kills that freedom entirely. I'd much rather have running in wushu than everyone playing the same exact way in wushu with a dojo." I have to argue against this ;p
The add of a ring comes from a simple statement we have witnessed on the forums : most toribash players think wushu actually doesn't have a competitive value because it rewards running too much, which is just a no go for competition. In any martial arts or fighting sport you get penalized if you avoid the fight for too long, because that's just not the point of fighting. Wushu isn't about freedom and do whatever the fuck you want, it's about fighting, or else people can make sp running replays or breakdance.
In any other toribash mod or real fighting sport you have a ring ; that's just the way it has to be if we ever want to see wushu on a serious competitive level.
It's NOT AT ALL about forcing players to play in a certain way, and it doesn't anyway. Each style is a viable option even with a ring, the only playstyle it limits is the run-away style, and it penalizes attacks that will push yourself far from your opponent, means you have to think twice before doing a "push-kick" in the air, it might break the fight and push yourself out of the ring if not controlled.

People moving from wushu/wushufixed to wushu3/brushu isn't about exhibition and movement, it's about reducing randomness and extending the lenght of fights, more encounters, more chance to comeback on points etc... The exhibition aspect is what happens when 2 good players fight each others, it's not the main goal, it's a related result ;p
Last edited by deprav; Nov 19, 2013 at 06:53 PM.