Originally Posted by
DrHax
In my opinion and you don't have to agree with me or sling mud whatever:
Mushu isn't a problem at all to the community. The players who became successful in modern wushu on oppose to lower ED high dm wushu got that way because they were looking for a tactical striking mod with less luck and more freedom and mobility. Those people who are interested in that will be turned off by mushu and go to wushu rooms.
I'm really happy to see there's a new community of players out there interested in a new mod. Mushu is cool. It'll never be competitive because of it's very nature, but it's fun, people like it and enjoy it, and Team Wushu honestly shouldn't give a hoot about it.
If a mod is inherently outdated and people are enjoying theirs more than ours, that doesn't mean shove our mod down the staff's throat to make it the only thing that exists. It means make our mod more appealing, or just enjoy it without the fresh blood. And as Erth said, there will always be a wushu room. We shouldn't attempt control what people enjoy just because we don't enjoy it.
Hell I'd be open to there being a team mushu with a tier system too lol.
I see where you come from, and I'm still on my previous opinion to be perfectly honest. You know think of it as an ideal or whatever. I don't think it is always as deterministic as "a player that wants a striking mod with less luck" will just find his calling in the wushu8 room. We can change a populations thought about a certain mod etc.. and work to help them get better at it in several ways.
snake used to sit in public rooms, and help a lot of new people...and he actually got some positive results. We launched an event today that will challenge even the good wushu players! We've done an event before which was a sort of a wushu sp challenge mod..which definitely challenge people for better scores. I say we create more of those, we spur new people to try out brand of wushu...but also an anti-mushu campaign doesn't seem so bad to me as well.