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Originally Posted by Pliskien View Post
since there is so many Santa imposters out there theese days, i dont trust that guy no more :3

1. a new damage/points-system! because the momentary one just doesnt feel right for a fighting game. i dont understand the underlaying code structures but i think a short damage timeout after a clean hit could fix this ridiculous high points gained by just rubbing hands and feet on your oponent

actually good idea, we've been asking for this all for quite awhile.

3. a new toribash!

new separated client to add more features without being bound to borkked engine and low-end pc requirements. tried to suggest it for e-sport edition.

6. instead of 1000 different mods there could be stages like in good old beatemups(maybe with deathtraps and such for stuff similar to finishingmoves in MK or even breakable enviroment)

actually good idea, and may bring alot of fun without sacrificing much skill.

7. instead of pointsdisplay an energybar would ad to the thrill of a battle and sometimes shorten matches a bit. also the bar could be related to qi/ki achived or even the belt, like say the higher the belt the more energy.....yaya i know that this would seem unfair in public rooms but then again higher belts could have their intense matches amongst themselfes while lower belts would learn faster ^^

knock out, good idea, was suggested also.

8. combos wich decrease the new energybar slightly higher with every (clean) hit within a given period of frames, like maybe add 10% per next hit to the damage calculation or something like that(some fancy onscreen bling bling particles related to the combo so it gets harder to go on because the attackers sight on his tori decreases with every next combohit)

it's a bit too drastic imo, but talking a bout energy bar...

energy bar instead of turn frame limiter will be a great idea, but as we all know the game is abandoned by developers so, whats the point to discuss game changing features if we can't get the simpleist bug fixes for ages.

can explain the idea further but as i stated before it's mostly pointless in current situation


9. an openingsequence for battles that are edited by each player himselfe like all other fighting games have for each character(50-100 frames)
10. along with the sequence an openingstance (some dude wrote it somewhere else) could be limited by mod/room management if it comest to official/public matches with close engage distance no need for the ones with more distance, for its opener-alike and opener dont guarantee a win. or the sequence and the stance could be combined like do sequence for walk in (or whatever) and speed at the end needs to be 0 and this makes for the stance

with an option to skip it - sounds like a neat bit

11. customisable toris. for example shorter = quicker,higher = stronger with more mass but slower , fater = more endurance, thinner = less weight (higher jumping)
could be related to account or adjusted by sliders.

err... good idea to make the game more "traditional" and may bring quite alot fresh blood, but it's against the core concept of tb.
in other words, will be great but as separated version of tb


12. also, i support snakes with the grab-stuff realy never liked the glueish hands mods id prefere the grabbing as grabbing in reallife but as it is with the pointssystem grabbing someone ends one up with less points than the grabbed one or maybe only inside of the hands could grab could be a short therm solution.

breakable ball axis grab should have been implemented ages ago if not from beginning of developenent, may clarify what and what in depth if anybody interested.

overall a new fresh tb will be a good idea. but again, you need developers who will actually do shit, since no matter how much we will dream, nothing will change here anyway.