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My Wishlist for Hampa ...
since there is so many Santa imposters out there theese days, i dont trust that guy no more :3

1. a new damage/points-system! because the momentary one just doesnt feel right for a fighting game. i dont understand the underlaying code structures but i think a short damage timeout after a clean hit could fix this ridiculous high points gained by just rubbing hands and feet on your oponent

i totally agree.i would favour a healtbar over the pointssystem anytime.

2. -.- ...a dojo for wushu ....its a fighting game not freeroaming GTAWhiteout. nuff said

for competitve wushu theres no other way imo.will restrict the freedom of movement tho but whatever

3. a new toribash! dont get me wrong, i still think that toribash is one of the best game concepts that are out there and i tryed quiet a few in my gamingcareere wich is now more than 20years ^^
buuuuuuuuuuuuuuut
i feel like that is time for changes and since you are going with this steam/greenlight stuff and all that advertising to atract more players i think it would be a good idea to add some new stuff like it was done with the wii version of tb for example(2 different joint speeds) this realy made a big differnence in movement options.
also, while we start tb from scrach, we could add things like:

new features would be great.

4. cloths (could be a new tc source for nabi =P).

idk...maybe sometime but right now there are more important things and imagine the lag...(also i think u meant dollar^^)

5.more realistic weapons/weapon-mods. maybe achievable or buyable ones or choosable before match starts (stuff like swords,staffs, baseballbat,leadpipe^^ twinsabres, nunchuks and if the coders feel fancy enough i could imagine even guns)


i´m all for more realistic weapons but i think being able to chose differnt weapons before the match starts could destroy the fairness of toribash(except all those funmods ofc) which is still its greatest feature imo.

6. instead of 1000 different mods there could be stages like in good old beatemups(maybe with deathtraps and such for stuff similar to finishingmoves in MK or even breakable enviroment)

also an interesting idea but not that important now imo.

7. instead of pointsdisplay an energybar would ad to the thrill of a battle and sometimes shorten matches a bit. also the bar could be related to qi/ki achived or even the belt, like say the higher the belt the more energy.....yaya i know that this would seem unfair in public rooms but then again higher belts could have their intense matches amongst themselfes while lower belts would learn faster ^^

like i said above:healthbar/energybar FTW.combine that with unlimited matchframetime and running will be not a problem anymore.

8. combos wich decrease the new energybar slightly higher with every (clean) hit within a given period of frames, like maybe add 10% per next hit to the damage calculation or something like that(some fancy onscreen bling bling particles related to the combo so it gets harder to go on because the attackers sight on his tori decreases with every next combohit)


hm i cant imagine how this could work in tb...

9. an openingsequence for battles that are edited by each player himselfe like all other fighting games have for each character(50-100 frames)

very good idea.Tb is all about customisation of ur tori anyway and this is a way for players to show off their toris.The only problem i have with it that it already takes a long time to finish one fight and this would make it even a little longer.And imagine to have to watch all dem nooby openingsequences...nah)
The solution imo would be to make this a buyable highprice item.its not gamechanging in any way but a very good way for players who like to show off their own tori.this way we, most likley ,would also just get to see interesting toris in form of textures and movement.


10. along with the sequence an openingstance (some dude wrote it somewhere else) could be limited by mod/room management if it comest to official/public matches with close engage distance no need for the ones with more distance, for its opener-alike and opener dont guarantee a win. or the sequence and the stance could be combined like do sequence for walk in (or whatever) and speed at the end needs to be 0 and this makes for the stance

i fully support to be able to setup stances before the match starts in every mod.everyone should be able to start with any stance he like.Imagine how many new openers and stuff would be invented with that.BUT the ability to setup your stance has to be limited to special rooms/mods because its heavily gamechanging.


11. customisable toris. for example shorter = quicker,higher = stronger with more mass but slower , fater = more endurance, thinner = less weight (higher jumping)
could be related to account or adjusted by sliders.

uhm..interesting but...no..and already modable


12. also, i support snakes with the grab-stuff realy never liked the glueish hands mods id prefere the grabbing as grabbing in reallife but as it is with the pointssystem grabbing someone ends one up with less points than the grabbed one or maybe only inside of the hands could grab could be a short therm solution.

i also fully support a change in grab mechanics.the idea to make only the palm grabable could also be an easy(?) way to majorly improve grabs imo.