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No 0 multipliers, everything can be tactically dm'd
Need scaling down perhaps, 9x is some big points, maybe 5x
Stuff like knees and elbows are good for blocking so damage multipliers are kinda weird, personally would leave them at 1
only things I would change are:
head 5x
chest 3x
abs, glutes and lumbar 2x
maybe shoulders and hips 2x, 1.5 would-be better if it's even possible otherwise meh
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.