Originally Posted by
Pliskien
sheeeesh finaly read this thread to the end. much wushu vs mushu crap. as for all fl0wers and RA that keep wining about mushu. yep its a broken wushu ( found it out while testing modmaker, dont remember how),but i personaly dont care if there is a mushu room or not , if people having fun with it , its fine.let them newbies gain 5-10tc easyly... also i have seen a few newbs who entered a wushu room, only knowing mushu and where cool with it, because its a no grab mod.
what bugs me is another thing, ... yea its the runners in wushu (again).realy realy realy realy realy is anoying.
so what i recomend is to put at least one wushumod in public wich has a dojo (iŽd prefere wushu3) with the size of around 1500 dojotype 1 just to see if it apeals to the players or not. i bet all my 190 tc it will be apreciated :3
sure wont totaly erase running, but it sure will reduce it. as for the freedom argument in wushu, when im making a room i usualy put a dojo (size depends on my mood : ) but when its around the 1500 i never see any "serious" wushuer go anywhere near the line if not intentionaly. also if the dojo is smaler, it requires skills to stay inside, so shouldnt be much of a problem for a wushuer who considers himselfe as a good wushuer
so yea modrecomendation: something something somethin bla bla bla with sumo-toris
cuz what deuteria said .... its pretty fun and makes for much laughters. enjoyed any gmtourney held with them.
You're glossing over one argument that causes a shitstorm by starting another one. Every dojo suffers from one of two problems when it comes to wushu:
1) If it's big enough: people will run away just as easy, and you add in the risk that people chasing you will overshoot it and DQ.
2) If it's small enough, it's too restrictive and no longer fun or really wushu.
I really don't want to start a debate here, since that's not what this thread is for.