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Originally Posted by Asshat96 View Post
How so? If, as I mentioned, they only get the reward if the opponent quits after the 2nd half of the game, regular farming would still be easier.

You're expediting the process of farming by making games that usually end in 3 turns from DQ now end in 2 turns from "ragequitting".

You're also making the process to spot and punish farmers harder. When someone plays an exuberant amount of games, we see this so easy and quickly and act on it if it's appropriate to do so. Your new idea is only going to create more work for those trying to find and ban farmers.
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