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Originally Posted by AlphasoniK View Post
The knots are placed over the folded bit which is impossible.
And the lighting on the knots shouldn't be mirrored but the same as you did with the glasses.

It was supposed to be like this:


And I know the shading is wrong, but I don't think this is a really important part of the head, because most of people don't care and I would have more work just for nothing.

But if you see this in-game it makes sense. both of the knots are facing to the same point, which makes the shading not totally wrong.

Originally Posted by Augans View Post
I don't know what those green things are, if you're doing art where you aren't supposed stop and think about it you should make everything clear as to what it's supposed to be.

The green things are just details in the hat, man...

Originally Posted by Metriakon View Post
Making his shading smooth would ruin everything. This almost pixel-art style is a completly new thing and does not need improving.

I actually asked him for some smooth shading tutorials.
Accepting art requests. yay