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Sadly not, at least for the time being. If we were to get cross-platform support, we'd have to convert the files from Game Maker 8.1 to Game Maker: Studio, which is a much bigger task than it might sound like. Besides that, i don't think this game would go well with touch-screen controls, because it relies on you being able to see everything at all times. :c

@renegradermax: It's not the easiest game ever, but i appreciate you trying. c:

@Keaton: Ach shit, sorry for my late response! I WOULD totally take you up on the offer, but the thing is that we have hired a musician already, and i promised him that he'd get to make the entire soundtrack (which also gives us a consistent soundtrack across the board). I really appreciate the offer though, i know i don't come off as particularly eager when there's a 4 week waiting time before i respond, but it's so awesome when people offer help like that. C:

Anyhoo, i suppose i should also keep you guys up to date with the happenings. For the most part, i've been working on bug fixes and polishing and generally ironing out lots of little kinks, meaning that the next version SHOULD be mostly free of annoying little issues. For one, i've implemented a new timer system, which allows the game to run at a consistent real-time pace, despite wildly variant frame rates. I've also been working on rebalancing the second boss, since it's a complete pain in the arse as of v0.9, more so than the third boss, which is not how it should be.

I also expect to polish up the placeholder options menu and tutorial (it's actually there, i just forgot to enable it in the Config file :U), and maybe also try to get achievements working properly. Y'know, just because we can.

The reason i'm saying "I" up there is because Chartle is working on cool sekrit things, which i'll let him disclose info about at his own discretion. ;o

also boolets look 20% cooler now



We've been keeping low profile because of a lack of dramatic awesome additions. :v
<Blam|Homework> oiubt veubg
various places to find me lol