Sorry for the bump but I'd rather not make a new thread with the same topic, blablabla..
Anyways, ELO ranking is flawed, QI ranking is flawed; they promote farming and spamming random mods that are extremely easy to win against new players (lolnade, jousting, katana, etc).
Since no-one has given another form of rating that would be okay to use, why not just nerf the rating system altogether?
- Limit amount of ranked games you can play per day (eg. 10 ranked games per day)
Note: you still have 100 wins/games per day limit but only a maximum of 10 games will change your ranking
- Create ranked servers (public / black belt and above / ultimate), as in a server where players that want to increase the rank go to play (maximum 10 ranked games). The same ELO system would be there but this would slow down farmers by a huge amount.
Or alternatively players can just go into their private servers and type a /rankedmatch <on|off> command before a match starts.
This would nerf the ranking system because this stops farmers from having the opportunity of winning 100/100 games.
- If they are playing against extremely low ranks (white belts, etc) then 1 win would only be roughly +0.3 ELO; 10 ranked wins would only add up to a measly +3.0 ELO.
- If they win against high ranked players (around 1680+) then they would get around +1 ELO.
If that same guy gets 10 ranked wins on the same high ranked player (adding up to roughly +10 ELO) then good for him/her! At least then they won't be able to farm as quickly as they can with the current system that we have.