It's just that in some places the realism isn't present because you tap the opponent without any force behind the hit and then he gets knocked back really far, for example you just nudged Uke at 2230 and then he was knocked back enough such that he had to do a backflip to regain his balance
The movements are really good but the parts that are lacking are the interactions between the Tori and Uke. If you're just going for the movements then I don't see why it should be a spar replay
Again you don't have to be forceful at everything, I just think that sometimes if you're going for a hit that will knock the opponent back you have to make that one hit just a little stronger