Originally Posted by
Swaves
This goes against everything I've experienced marketing.
1. This shouldn't be based on your personal opinion, it should be based on facts and evidence.
2. You're not bankrupt if your buying items with intended profit, your money is just frozen in assets until you sell them.
3. Your market prices are wrong. I saw the section saying not to buy 128x128 textures for over 1.2k. I've never seen anyone sell them that low, I'd rather buy three 128x128 textures for 1.5k each and sell them for 1,685 toricredits on the market, that equates to a 185tc profit per texture, must faster than trying to find someone selling for 1.2k
I also noticed the section about the 512x512 head, saying you wouldn't buy for over 18k if the market price was 19.5k. I could buy one for 18k, sell it for 19,490 toricredits in the market and get a profit of around 1.5k for every 512x512 head texture you sell.
Essentially, don't try to milk massive profit off every item, milk small profits of lots of items is the best way to make profit.
4. Your way of finding out the most popular items are wrong, sphinx is practically the same colour as gold, but way cheaper, making it a more popular choice than gold.
Also when your ingame, check the force and relax colours of your opponents and other players. Take this into consideration when buying items, it's a really good measure of a items popularity.
5. You forgot to add infomation about haggling. Haggling can be the difference to making profit or losing profit.
Swaves, well the point you raised that 'it' shouldn't be based on personal interests and should rather be based on facts, if you read my tutorial carefully you'll get the impression that I mentioned 'universal taste' which refers to what is liked in common. You stated that I shouldn't
'milk' too much at once, well let me tell you this. First of all,
they're not cows. The method you are trying to imply is for people who buys USD like you, it's basically 'cheating' if you look at it from a different perspective.
Moreover, I don't mean to be rude Swaves, but just having a '
Professional Marketeer' in your signature doesn't necessarily make you one. I don't see a market graduation there. I do understand how you were trying to prove me wrong and regardless of your offensive strict statements, I can't find major flaws in my tutorial.
As for the 128x128, Thrandir and I always buy them at 1.2k each. Full 128's go down at 20-22k down at the Russian Market. People will come to you, you just have to keep a keen eye on the #market at IRC.
Originally Posted by
DeakManiac
Swaves, upon myself being a secret undercover marketeer, I am here to correct you on one statement:
The #3, you say that no one sells 128 textures for that price? Maybe it's because you bump them all up to 1.5k each. I can easily buy 128 textures for 1.2k-1.4k with no problem unless someone goes in to kill good profit. Hell, I bought 4 once for 4k, and made 2k profit.
As for the OP, one flaw:
GMan flames can run pretty cheap, I had one that was a 71 ID and only sold it for 35k after barley pulling off a 2k profit. Most flames are looked at from the size, color, and the part it is on more then the forger and age.
The maker does matter in some places. FNugget flames are very high demanding. A simple box flame around the hand that has barely any trail was sold for 40k a few days ago.