Originally Posted by
hobo
as you stated it just seems like too much work and really for only an estimate
if anything was added close to this it should be the simple "starting at x on the market"
or something along those lines
also, as you know, many people trade items as bulk, or as duels/prizes
so keeping a tab on trading and street price would be really hard and genuinely confusing using only code
the only sure fire way to get an estimate is to have some sort of human marketeer to regularly update their street value
seems all too unnecessary
Even though the price range would be just an estimate, since it is being found mathematically it is more reliable than someone telling you, "this is a fair price". By price range I mean this method would produce the following: orc force 100tc-200tc. Showing the player how much that item is worth averagely (implying they can do quite simple math). They will be able to see the lowest possible price that people will sell/buy this item, and the highest possible price people will sell/buy this item.
This works for bulk items quite easily because all you really have to do is add up the average prices in that bulk. For example: Full 128 textures. The market method gives the approximate price for each one of these items (for the sake of the example we will say 1000-1500tc) so it really just depends on who you are dueling what the price will be. Since a lot of duelers are quite greedy they will probably consider each individual texture at their highest approximated price, add it up, and that's the price of a full 128 texture set being dueled.
I think you know that humans aren't as reliable as a machine when it comes to math and even estimates. It's impossible even for all the active, intelligent members in toribash currently to get the approximate price for each item in the game, even if they only had to update it every month (because prices do not change drastically in a quick amount of time too often).