Originally Posted by
snake
yes indeed
if majority of users can't be arsed to learn to read japan candles graphs, then it's their own fault.
if you spent 5 minutes to get grip of concept, you may get some use out of it, afterall this is the type of graph used pretty much everywhere.
nope. it shows the trend of how does the X items sells.
let's say we will have a timeframe of 1 hour
in this case you will be able to see for how much X item was sold for in previous 12 hours and see the pricing trends, for example during last 6 hours orc was sold for 10 - 15 tc, looking at the graph you can tell the trend if price for orc will rise or fall in next 6 hours. time frame may be adjusted to fit tb pace, but the general idea is, you can tell how much this or that item may cost aprosimately in the future.
rarity is redundant. if the item is rare - the price will go up drived purely by supply / demand model. this is really basic stuff. no need to overcomplicate anything.
making graphs that have some degree of uncertainity will improve market since it will have some trading element, instead of having an average value which will be used as baseline to haggle the item.
i can't be arsed to explain really basic things, but seriously, this type of graph is used for all exchanges and show dynamics in price daily. in short - these many bars are usually actually representing time frame of 5 / 15 minutes, so it's used for very fast paced trades, like foreign exchange.
meh, get to uni, this is very basic type of crap, that even i remember.
You didn't answer any questions as to why having a chart/graph that most users may not understand is better than simply telling them a price range based on data.
You do realize some items are rare purely based on their qi right? Does that really fit with supply/demand if the majority of users MAY have the demand for it but simply cannot obtain it because they have a lower qi? How does that factor in with this economic model? I understand what it is, because it happens even in toribash obviously, but it doesn't apply to the fact that an item is just unobtainable based on it's qi. So there must be a way to input this so that the item does not become worthless because of it's high qi.
The same way this graph changes quickly, so does my method, just as quickly if not more so. I'm not saying my method is better than one used across the world, but it works and doesn't need an updated graph for every item because not everyone is going to want to view an update graph for EVERY ITEM.
You really only had to explain why this is a better method, currently the two seem similar. Both work, it's just one gives a result in plain text, and the other in a graph.
You don't always have to throw in a casual insult. If you couldn't be arsed to explain why the graph is better, you shouldn't have posted at all.