[TA] | {New Technique Development} | Under de-construction
Thanks to Stazis for creating our awesome new logo
Greetings, so in this thread we can talk about all the technical stuff in aikido and work together on developing new techniques!
Do not post without the intent to contribute to an ongoing [TA] study.
We suggest new members only read.
Here is some inspiration video of what we should strive to achieve at some point!
R&D list:
Bushido Style Study
Pages: 1-3
Key Posts:
Summary: snake you do this
Judo Throw Study
Pages: 4,5,7-12
Key Posts: Iver Aquita TimmyboyG snake Zwift
Summary: Medium risk, high reward throws that require great practice to become effective. Tutorial in knowledge base.
Judo Footsweep Study
Pages: 13-16
Key Posts: Aquita Iver Jenson Zwift
Summary: Low risk, high reward takedowns that require good practice to be effective.
Flying Armbar Study
Pages: 6, 17,18
Key Posts: Aquita TimmyboyG
Summary: Medium risk, medium reward joint lock that lets you immobilize your opponent using multiple control points. Takes great practice to become effective.
Snap Kick Study
Pages: 17,18
Key Posts: Aquita monkeyishi
Summary: Predicatable, risky, and all too common opener that holds the bonus chance of dismembering a limb.
Can be easily countered by carefully catching the kick or blocked with a kick check or lowered arm.
When kicking you should aim for weakspots like the armpit, or where the chest and lumbar connect.
BJJ Style Study
Pages: 19-21
Key Posts: Aquita monkeyishi
Summary: Pulling guard and executing guard sweeps are very advanced tactics that require good practice before becoming applicable. Otherwise they are risky to beginners.
Pulling guard can slow the fight down and put the oppenent in unfamiliar/unpredicatable hold.
Top Pressure is very effective in finishing and immobolizing a downed opponent.
Joint-locks will be further developed in their own study.
Dynamic Gripping Study
Pages: 21
Key Posts: monkeyishi Aquita monkeyishi(2)
Summary: Never settle for your starting grips. Change your grabs to attack the base and COG of your opponent and keep him guessing.
Wrestling Style Study
Pages: 21
Key Posts: monkeyishi Aquita
Summary: Incomplete
General Striking Study
Pages:
Key Posts: RedPanda
Summary: Incomplete
Joint-lock Study
Pages:
Key Posts:
Summary: Not yet started
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Hip throw forward
-------Possible from clap, play with opener to get the concept
-------Require opponent to clap
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Contributers: snake, chlebicek, Holo
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Replays: replay1,
replay2, replay3
Leg sweep forward
-------Achieveable with clap on start
-------Similar concept to hip throw forward
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Contributers: Possesed, HiPower, snake, Holo
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Replays: replay1,
replay2,
replay3 (possible from clap, effective)
1. Inspiration and Origin
The development cycle begins with an idea. This idea must come from somewhere. Whether it be a youtube video, picture, or a replay of what you're trying to develop.
Include the origin of this technique and what it can be used for.
2. Research and Replicate
Members will collaboratively work on the technique. Testing it against single player and multiplayer environments to find the best methods of approach and execution.
A technique is only legitimate if it can be done successfully in multiplayer again and again. At least 5 multiplayer replays are needed show its effectiveness.
3. Polish and Archive
Once a new technique is deemed effective, members will collaborate to further develop follow up attacks, counters, and set-ups to this technique.
An official demonstration replay is created so the technique maybe archived in the technique library in the [TA] Knowledge Base.
4. Tutorial (optional)
If a particular technique receives a lot of attention it would be helpful to write a detailed, step by step tutorial. This will be written or co-written in a new [TA] thread until leaders believe it is ready to be added to the knowledge base.
Tutorials should be descriptive but simple, trying to pass the idea on to the reader without overloading them with to much information. Use the hip throws tutorial as a template.
Last edited by footlox; Jul 28, 2016 at 04:51 PM.