Originally Posted by
DrHax
So what you're saying is you actually have no credibility talking about cheeses because you in fact can't deal with them yourself? We're talking about "cheap ways to win" and you're not allowing yourself the chance to show that you can in fact rise above them.
I'm not name calling by the way- I'm simply stating if you're not able to counter cheeses effectively in a competitive environment, you probably aren't an authority on cheeses. It's fine that you make mods where you can't do these moves, and that's what you are an authority on, but to say "Oh I'm good at aikido, just not the one that everyone except me plays" is silly.
So what you're saying is you actually have no credibility talking about playing without cheeses because you in fact can play only with them yourself? We're talking about "not cheap ways to win" and you're not allowing yourself the chance to show that you can in fact rise above them.
if it's infact RECOGNIZED BY EVERYONE AS CHEESE what is wrong with removing it or making it harder to execute?
in dark souls pvp chugging estus flusk, fishing for backstabs circling around with shield up are cheese ways to play.
in dark souls 2 backstab fishing was slightly nerfed, guard break was added to punish turtles who hide behind shield and later estus was removed from the arena.
to make an analogy with toribash: there was first sambo.tbm kicks, dms, lifts and a bit of suplexes were utilized.
everyone was playing it, then demand for mod that does favor suplexes a bit more arised. here goes aikido.tbm with higher gravity and higher dm threshold.
needless to say that lifts and liftkicks were frown upon
the next step is abd, which was created in order to get rid of lifters, but since noone thought that people will go for dms and point holding as the lowest common dominator, dt and ft were not changed. so the meta has changed completely.
trying to weed out cheese such as shovel (yes we all can deal with it, but it's still annoying)
we tried to limit grab on torso and legs. it proved to be a good idea as shovels and hooks become less probable, later removing head grab aswell to make it more balanced, as being grabbed by head and lifted out is not much and the only way to counter is is doublegrab opponent torso.
blatant lifting was generally removed by making shoulders ungrabable aswell as allowing you to use it (when shoulder is grabbed you can't move it), so after all small changes we got almost cheese free mod where you can't be locked by grabs, but by opponent skill. (pec lock)
dm kicks just like your all time favorite thing, openers in wushu, hold very slim skill value compared to wrestling opponent to ground or all the shoulders/elbows work required to do throw or turnover, so we turned on self damage, so attempts to win with dm openers were midgated aswell,
so in the end we have mod that does favor the very meta of aikido when it's originated,
aikido7 and later to remove another cheese - contracting wrists, since getting inner grab in aikido on the very first turn does not involve any skill and give too much of an advantage,
aikido5 was created
of course these are not as popular as abd, since it does require more skill then just trying to grab everything and lift opponent out and does not allow dm openers people found on youtube.
you can ask around more veteran aikido players why they prefer aikido over abd if you want, you will get this very result
Last edited by snake; Aug 25, 2014 at 07:24 AM.