Originally Posted by
FistofLife
You are all putting far to much effort into this thread...
But I think it is worth pointing out a few things, first being that in your so called "fair versions" of aikido etc, you can still do all the cheap plays, there is nothing you can do to game rules in aikido to prevent lifts. When I am playing someone and I have double hand grabs it is then easiest for me to lift someone all the way out the dojo.
he can use arms and stand on one leg, not a problem to counter.
Originally Posted by
FistofLife
Another thing you said was about "leg grabs" being under cheap play but, leg grabs can actually be a pretty good counter move to lifts etc, and all these other so called cheap moves work well as counters.
yes, i did mentioned this earlier...
Originally Posted by
snake
if you get low grabbed your options are limited aswell, you can try to counter incoming lift by double grabbing torso so he would not be able to fully raise arms, or you can go for dm, or again, you can go for turnover with free hand.
Originally Posted by
FistofLife
Basically in your fair mod it allows a garenteed hand grab where lifts are garenteed and counters are harder to do because of the lack of alternative grabs E.g legs, glutes, shoulders are all removed.
the problem is that grabs deform body and unbreakable, what makes it all static.
so if you do so as you just described you and your opponent will end up deformed in one laggy mess.
limiting grab does prevent it, but it's also fair to say that it limits your alternatives. in any case when you can not be stuck in one piece in doublebrab you can counter by overrotation, more risky and harder to pull off, but it's certainly better than being stuck.
i can probably find replay later explaining the concept, but the thing is you get another alternatives based on fact that you are less likely to be stuck in once piece. if you know you can slip freely you can attemt different approaches and techniques that are impossible due to static nature of double grabs in classic aikido.
for example you can do overrotation saves rather freely or you can use techniques such as hip throws forward, where your movement can't be locked since opponent can't get a solid line connection with your torso because he can't grab it.
very same effect can be achieved by making grabs ball axis.
and breakable, just for dynamics of the game
is the part about alternatives understandable?..