Originally Posted by
ToasterDan
For the GTA render, the guy in the blue jeans left arm is broken or something. he haz tentacles. The man in the brown coat looks like his torso is too big. They are still nice though. 
Those rigs had the tags(Joint, Weight etc...) in the wrong place so I had to re-place the tags once again, which made some of the body parts look weird.
To make it even clearer:-
1) When the arm bones/IK blends, it actually makes the middle bone(In that case, the elbow)to rotate and make the object smaller if they were ONE object, similar situation goes to all of the rigs.
The brown coat is big
in-game(GTA IV - Niko Bellic)which is NOT an problem with the rig, you can clearly see how big his coat is.
Red circles: Join Tool & Tag effect in some of the joints.
Blue circles: Light problems with transparency(ALPHA textures in the matt), Global Illumination & Ambient Occlusion