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Can someone explain why playing to simply win is so wrong?

As I've seen it, most mods favour just going for the win, no matter in which fashion you pursue it. In ABD and most other mods, damage based charges is a valid way to go for the win, as it turns out it often produces over a 50% win rate when applied correctly.

Most of the arguments here re of the kind "I can't win against it, therefore its boring" or "Occasionally i flat our lose to headbutts because my pecs gives way, which is boring".

Perhaps it is time to accept that playing for the win is just as valid of a choice in toribash as it is in any other games, and being on a "aggro" plan works in most games, with the exception that in toribash, people seem to fail to defend themselves when it is executed properly...

/rant
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