Originally Posted by
sir
I don't really see how the system you proposed change that. Those who farm wins would still get most points, because that's how ELO system works. If all that's wanted is to restrict master belts from fighting white belts, it is easier to keep all official rooms on one server with ranking system on and all private rooms on two others we have with it disabled.
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I thought you were a smart guy Sir, is it really that hard to understand how you cannot noob farm using this?
In this system you are forced to play people of a similar or greater skill than you, an amazing player can't be playing a terrible one. If you look at the system it shows that in this bit
Lobby tier 1: Rank 50,000 +
Lobby tier 2: Rank 35,000 - 50,000
Lobby tier 3: Rank 35,000 - 15,000
Lobby tier 4: Rank 15,000 - 5,000
Lobby tier 5: Rank 5,000 - 1,000
Lobby tier 6: Rank 1000 - 250
Lobby tier 7: Rank 250 - 1.
Let me walk you threw the path of a skilled player and a noob farmer.
Noob farmer - Does fantastic at the start, easily gets there way up to a tier 5 lobby, they then start playing decent players and struggle, they might make it to a tier 6 lobby then they are really struggling since there is only high skilled players here and not noobs. They either get stuck in tier 6 or fall down again to tier 5.
A skilled player easily gets his way to tier 6, he is then facing other skilled players and depending on how good he is, he finds out his rank.
Do not even go on about bots sir, in any mod such as RK, TK, ABD a bot cannot be made to be skilled enough to beat any half decent player. The prizes were just a add on, and are very acceptable to change.
Originally Posted by
sir
Nah, won't work. What if you have rank 10 and there's nobody around with ranks 1 - 9?
This point was also adressed, that is why lobbys have a larger skill variance in them. All level 1-250 would be grouped toghether. But as i said, there is no statistics which show just how many people would be in this category at the same time, and testing would have to be done to find out after the system is implemented. I did mention that all numbers and prizes etc would have to be tweaked.
Honestly I don't think you bothered reading threw the whole thing before posting.
Originally Posted by
Powas
A temporary solution would be to disable elo rankings on private servers, make it official only. It doesn't fix all the problems, but might lower amount of farmers a bit, and also would eliminate elo greed from friendly games - you'd be able to fool around on fun mods without worrying about losing tons of elo.
We would need to set up more offial servers and change their mods on a regular basis, as I'm sure that some of the users would be mad that they can't gain elo in mod X anymore 'and I am number 1 there!'.
Well, GM team is getting more members so I guess we could manage the servers after schooling some newer team members about what does what and how.
This shows how inactive you are, public lobbys are he heart of noob farming. They are filled with low skilled players and a couple high skilled. Look at public TK, about %90 of the lobby has terrible players in it and you will find a couple good players. Not only that but look at the top 10 mod ranked players, I was versus one and he was awfull.. just goes to show how much noob farming goes on in public lobbys.
Private servers are good as newbies can kick the higher skilled players when they are being repeatedly defeated.
The reason for QI restrictions being a MUST in these lobbys is because the majority of the best players are all from the dueling community (In my opinion) and if you have ever been there you will see that there is an insane amount of alts. I think if there wasn't any QI restricions the top tier lobbys would have many alts in them. A 2,000 QI restriction is hardly a large amount for a newish player to achieve, but it is enough to stop alts.
Last edited by FistofLife; Jan 7, 2015 at 02:46 PM.