Originally Posted by
NotShadow
He's talking about this. Steam is now allowing modders for Skyrim to lock their mods behind a paywall, of whatever price they set to it (afaik). Steam will take in 75% of the money, while the modders (and I assume developers) are left to split the remaining 25%. Alternatively, modders can also take a "pay what you want" approach to selling their mods, although this feature does have a minimum price. The option to have you mod be distributed for free is also still an option, but I don't think many people will be doing this any longer.
But isn't that for the good, too?
Mods aren't something you
have to get to play a game, it's rather something that can possibly improve the gaming experience. Some mods take loads of time to make, why can't modders profit from them? It makes perfect sense for me that they're making it possible to add a price tag on your work. Game developers get an incentive to attract good modders, good modders get an incentive to provide players with better mods.
That reminds me of the hysteria over youtube's paid channels back when they were introduced and people saying that "it was the end of free entertainment" or whatever they did say about that.