Originally Posted by
Oracle
Taek Kyon.
Just the right distance for all limbs to be used effectively, low enough turn frames to give counterplay, culminates in the one hit that usually would end any other gamemode anyways.
I would argue that there's no such thing as a bullshit dm. All dms are predictable to an extent. I've seen no shortage of people in tk who keep trying to move when they are certain to get hit and get dismembered, when if they just relaxed the right joints nothing would have broken because the joints would have moved with the hit, thus making the dismember threshold artificially higher than if they resisted the hit by keeping the joint in a rigid movement. After the hit, you just take into consideration that the joint is now weaker, and thus can't take further hits well or make abrupt, opposite, movements.
I used to think TK as well, but from what I have gathered, even the absolute kings of the mod have unexpected DMs. Especially in the wrists.
It makes sense in theory, 10 TF = loads of time for reacting.