Originally Posted by deprav
Also, I'm not sure lenshu3ng is as reliable as you say it is, it certainly needs its own dose of tweaks : you can still run & point hold, point system is confusing at best, most players just crab and flail their legs in front of them.
what is confusing about the point system that is the same point system in every mod?
running in lenshu3ng is difficult against a skilled player, i'd even go as far as to say that you actually have to be good at running to be able to run effectively against a good player. which part of the base of this discussion, what mod will the best player in that respective mod consistently be able to win in based on their skill. i'd argue that if someone ran from you and you couldn't catch them, that the runner was the better player in that match (don't hurt me avid wushu players). most players do and can crab and 'flail' there legs in front of them, but they wouldn't win against a better player in lenshu3ng.
also before someone retorts that running is easy, this mod isn't wushu, the gravity is higher, the area of play is smaller. against a good lenshu player it is difficult to run, a lenshu player that runs against a player to win and
wins is the better player objectively. i don't want this to become about cheap moves, just winning and losing and being the better player in this mod means you will win the match. as i said before, if you win the match you are the better player in that match. that is why lenshu3ng is one of the most 'consistent' mods. because if you argue that you lost because he ran, then you should have been better at comebacks and chasing, if you argue that the points are random, you should learn the point system as a whole, because it is certainly not random (do not confuse not random for good, because i don't think it's very good). any excuse you make there is an answer for it in lenshu3ng.
it is viable to complain about running in wushu because the open play area, and low gravity. meaning that a player in wushu can gain points and run and not exactly be the better player. but i'm still not calling these moves cheap. the majority of competitive players have to get the thought of cheap moves out of there heads, especially those of us that played wushu in 2009 when it was the thing to play. shovels, running, lifting, once the competitive players as a whole accept these moves as viable and learn to counter them with any opener or play they have, they will no longer be 'cheap'.