I can agree that lenshu3ng is insanely high up on the list for consistency of good players beating the worse player. Mwah and Gynx brought up excellent points, and I want to follow up on one Mwah in particular said:
It almost is like running is a skill.
Boy howdy is it ever. Because if you're moving to get away from the opponent, while dealing with the gravity, with the low enough turn frames to allow the chaser to change course, while staying inside the dojo, while avoiding DQ , it asks a lot of you to not also be vulnerable. A fast chaser usually catches a runner on the head, and that "bonk" means the runner will have less points and now is moving away from his opponent.