Originally Posted by
Xhiba
wish I've seen this earlier =(
or am I still able to play? 
Relax, it's not even out yet

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Originally Posted by
Smogard49
It's easy: Provide a "start" sequence players must use, aka let them build on a premade replay.
That way you get around all sorts of preemptive shit, and generally if they make it into the loop, let them do it. (For example I like to make it so that the tori falls down on all four before handing over the replay. GL using your script to work your way outa' that.)
Also, rotate the fucking toris based on the players. A few degrees makes a HUGE difference. Also, ad some minor side gravity if you really wanna catch cheaters.
If nothing above suits you, PM me and ill give you the list of ideas I had back when being a part of the CET...
These elements don't appear to be random, which means with practice one can still adjust to these side-effects and figure out some optimal strategy. Premade replay might make things overly complicated, but modifying the beginning turn of the mod might do the trick. Just have to keep in mind that these modifications won't make playing this mod annoying (twists and rotations putting you in a rather pointlessly awkward situation). I probably don't understand the works in play, but those are some concerns.
Last edited by k6vamees; May 10, 2015 at 09:22 AM.
Reason: <24 hour edit/bump