Originally Posted by
JSnuffMARS
I think of two problems about wushu
It's easy to run from your opponent and well noobs do that cause they wanna win badly, so for me in 2/3 games I play people run from me, if they get more points which is like very rarely.
If that's the case, it's 20 turns of 20 seconds or long time of frustration where you can't do anything to save yourself (cause either enemy has ran or you've got fracts or whatever or a lot less points so you can't fight anymore)
It's like when in Dota 2 you had early lead and now it turns out enemy team just have better carries and tide is turning over and you'll lose over 15-25 slow minutes and can't help it
That's less of a problem with a dojo/room tho, since runners can't run in a straight line it gets easier to catch up.