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Thread: [REL] De_Dust2
Originally Posted by blun7y
Also why is there black behind the broken wall in first screen?.

CT Spawn

Originally Posted by blun7y
As for object limit, you have gone a bit overkill on the piles of stone, You could easily reduce the number of blocks, (The rest of map is not an exact replica, so why do piles of rocks need to be accurate?) You probably have as many stones on those piles as there are in the temple and walls.
I like what you did creating a shadow effect going in to the tunnel, But again it is a massive strain on the object count, As a detail It is great but makes the rest of your map look plain in contrast.

I do agree on the boxes, I may have put a bit too many(There's about 18-20). the shadow effect has little strain on object count seeing it's only four pieces.

Originally Posted by Hide View Post
I'm on mobile. This looks great by the way, but I have a question. Did you make the whole map or just this particular section and some more outward?

Just the B site c:
Last edited by Chilledon; Jul 7, 2015 at 05:44 PM.
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