View Single Post
Thread
:
Add thousandths in turnframes
Zockinator
View Public Profile
Send a private message to Zockinator
Find More Posts by Zockinator
Active Inventory
Deactivated Inventory
Trade History
Jul 18, 2015
Zockinator
View Public Profile
Send a private message to Zockinator
Find More Posts by Zockinator
Active Inventory
Deactivated Inventory
Trade History
Join Date: Jul 2013
Jul 18, 2015
The problem here is the way the toribash engine works. It only checks for joints touching each other each frame, making ghosting possible. But if you reduce that time to 0.1 frames, you actually make ghosting and thus large booms impossible.
Replays
|
Parrot