Originally Posted by pusga View Post
in multiplayer, you are free to create your own alternative goals in any match, but it is not essential. the mod you are playing gives you the rules, and it will necessarily decide a winner and a loser (unless it's a draw, then the game decided both played equally well) by the end of the match. you cannot ignore the objective goals, even if you make your main goal something personal like ripping off both your hand and throwing them at your opponent. I am not saying that I value winning over showcasing tori control or other skills, but the game will not givei you any credit for trying to handicap youself and then failing to beat the other opponent, and it will not reward you if you handicap yourself and then beat the opponent either.

again, not saying that this is all MP and SP are made of, but it is their core. you can complicate multiplayer as much as you want, but it will not reward you in any way, and if you feel like it should then maybe you should be playing another game. the only reward you can possibly receive is pride and joy in completing a personal goal.

Winning in MP is not essential in become a great player. Doesn't matter if you lose or win a game. Showcasing your knowledge of the game mechanics and being able to understand why you used/didn't use those joint states in that certain position to create moves and planning ahead of time is what it takes to be a good player.

If all you want to do is win then sure, go ahead, take that 10tc victory, increase that ELO of yours and stay in tori position for a few more games, but does that make you the better player always? No. The reward for winning is basically being able to stay in the 1st spot, nothing else, so you may as well win with decent moves (play the game it was supposed to be played imo).