Originally Posted by Holotor View Post
I guess I'm still looking at this game as more of an animation program like Pivot where I can look back at the replay/match and see the cool stuff I did instead of just playing a match for the sake of playing it and not doing anything decent-looking/eventful in the replay. What are replay threads for, right?
I'd play SP more but I enjoy having to react to what the opponent is doing (SP too lonely lmao).

honestly I think this is the one weakness of singleplayer. The interaction of another player provides new situations that could potentially end up as unexpected creativity if used in singleplayer.



Originally Posted by Smogard49 View Post
Let's not omit one thing that comes of as a HUGE difference to most players; there is no going back in multiplayer. pusga, you can argue using your flawed logic omitting this substantial point and thus not get your message across to the wide community which inherently understands the fundamental difference of time pressure and the inevitability of time going forward, whilst you yourself picture both in a indefinite vacuum in which one is a spar with idk, 200h time-frames, whereas most other players put it realistically to the test in for example QA time-frames.

You are leaving out multiple factors of replaymaking.

1. Going by your logic, if one makes a mistake in singleplayer, he can just go back and erase it. This is absurdly far from reality, as most people don't even have the ability to spot mistakes and differences between his expectation and what he is actually doing ingame until late in his career. If you don't have a clear idea of what you're going for in your head, you are going to make mistakes and not even notice them, because you're not even sure of what you are doing or what you want to do. This is not something you fix by going back, this is something you fix by practicing and then examining the outcome.

It's not about simply using the E key or how some people see it the "eraser", it's about knowing when and how you need to use it. Here's something else for you to consider: a lot of "unique" and original replays are made by accident, because of incorrect use of the "eraser". Imagine that one would be 100% skilled at knowing when to use the "eraser". He would be able to replicate accurately his idea in the form of a replay but with no inspirational flexibility. Knowing when to take opportunities, even if they come by accident, is also a skill to use and improve in singleplayer. And it is not fixed or improved by going back. And no, this is not a gimmick that I made up and that literally nobody else experiences, this is part of almost every replaymaker's career at one point.


2. The power of editing and infinite time doesn't make it so that every replay one makes corresponds exactly to his inital idea, people are not machines. By that logic, then every replay is 10/10 in execution and should have no flaws. Replaymaking is not about editing something until it's just how you want it to be.

Making one good replay in your life doesn't make you a good replaymaker, because [monkey in a room with computer & toribash hypothesis]. This is why I inserted this line into one of my posts

Originally Posted by pusga View Post
My idea of a great replaymaker is that he is able to consistently create replays which exemplify that

Consistently

The skill to be able to access a situation in a replay and reach the goal as quickly as possible is as honorable as the ability to predict and react in time to the opponent's approach. This quality is observable in a replaymaker when he is able to create quality replays frequently, not necessarily by watching one replay by the guy.



Originally Posted by Smogard49 View Post
And how is that true? Most of us have come to the conclusion that multiplayer replays can also look good without being handcrafted in advance and then completed using a spar environment.

but I didn't say that that can't, I simply said that if you want to successfully play by the rules that the game provides in multiplayer, you need to be able to be creative in how you solve your problems in order to surprise your opponent while taking few risks.

Originally Posted by Smogard49 View Post
selling replays

do you really think this is a thing?


Now, if you want to compare stuff, don't try to force it into your narrow flawed framework that simply is heavily singleplayer biased, and then don't come on the forum 100% narrow-minded and don't even try to grasp the other arguments posted.

absurdity, I have never expressed any bias towards either side. My "framework" was as objective as I could make it, and at its core multiplayer is a lot more objective than singleplayer. I have a stronger opinion on singleplayer because I have more experience in it, doesn't mean that I prefer it. Of course I'm gonna talk a lot about the thing I know more about than the other :O
Last edited by pusga; Jul 22, 2015 at 04:04 PM.
oh yeah