Originally Posted by
Ezeth
You need to make a texture connected to it, save the hat as "head.obj" and save the texture as "head_obj.tga"
Also I don't know if you understand the concept of uv-mapping your object, but you need to uv unwrap your object in order to be able to apply texture properly.
The blender material won't be included in your .obj file, since the material information is stored in a separate file called .mtl which can't be imported in to toribash.
You are a legend for helping me out, as soon as I've finished it I will update with new pics.

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Originally Posted by Ezeth;
As for the hat I really like it
and I'm happy to see more 3d artists in here.
Yeah haha there's not many and thanks so much
Last edited by RussD3x; Jul 24, 2015 at 11:07 AM.
Reason: <24 hour edit/bump