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Originally Posted by Deridor View Post
I'm afraid UV mapping is a very finicky and difficult thing to get right. I still have issues with it sometimes! hopefully ezeth comes back and can give you some tips on it.

the poly count is the face count the number of faces on the model. Blender tells you in the upper right bar of the screen, your hat is a little over 1200 faces. It's best, for tb models, to keep them to 1000 faces and below, and this hat could certainly be made with less faces without ruining the quality.

That aside, it's a wonderful hat! The proportions and slightly sinister shape in the first picture make me think of a scarecrow, or freddy kreuger.

Ah thank you so much. I am about to update some of the more models. Still cannot locate the polycount myself. but everytime I load the object into toribash it still comes out void. It's starting ton aggravate me even after i've stitched the object, marked the seams and added a .tga file for the texture based off of the seams. I'm extremely confused at this point. But all comes in time and practice... and patience also helps XD
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New Hat placed in the main topic. Witches hat Update!
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If a Forum Mod could change the title of this thread to:
[3D] RussD3x's 3D Modelling
It'd be great. Thanks
Added some ingame footage of the Witches Hat
Hoping someone can help me out with the problem of the UV-unwrapping and getting the textured hat in-game. I'm clueless now. I've tried everything I can physically think of.
Last edited by RussD3x; Jul 27, 2015 at 01:40 AM. Reason: <24 hour edit/bump