Originally Posted by
Moop
I've been trying to figure out how to create a match-making system that would work, but I'm struggling a bit
The main issue is that I don't think many people would want a match-making system to replace ranked servers, as ranked servers are ostensibly a way to play competitively while still being able to chat to your friends, whereas a matchmaking system would have 99% focus on competition. And if we have ranked servers alongside a matchmaking system, people will still be able to noob-farm, so while it would add a nice feature for good players, it wouldn't fix anything to have them side by side
Having said that, I really like your idea of the matchmaking system giving you a random 5 competitive mods to play, and the elo shift is based on who wins the duel, rather than going up and down after every game (since, like you said, winning a singular match in toribash against any player really means nothing). So, I support this idea because it would be a fun feature, but I'm struggling to see how it could fix the rankings without having to remove ranked servers completely.
An idea: ranked servers could only affect your mod ranks, but to change your global rank you have to fight in the matchmaking system? At least this way it could encourage more people to use it, so you won't end up being matched with FistofLife 20x in a row.
Thoughts?
Anyway, I hope things will get better after elo restricted servers are introduced, and if not then we can reevaluate things then. People need to realise this is still the testing phase for the new ranking system and patience would be appreciated while we figure things out (this isn't aimed at you Hax)
I would also add that tourney servers should realistically be counted as ranked servers and only count to mod rank in this system.
the only problem I could see is its possible that less ranked games would be played and therefore a much longer 'season' is needed to make it calibrate and balance out, I would suggest 6 months for this season.
In addition I think the matchmaking system should, of course, favour putting people of similae Elo togther, but it should not be made exclusively within Elo brackets, as this would make it take a lot longer to find a game which would discourage people from playing, with a properly functioning Elo system with correct gains and losses this should not be a problem either.
I also think the algorithm for calculating Elo should be updated, the Elo system is designed so a 100 Elo difference should result in the higher ranked player winning 64% of games, and 200 Elo difference should result in a 77% (iirc) win rate for the higher ranked player, clearly then this is not what is achieved in the toribash system and therefore the basis of the Elo system is not there, so it is out of calibration and incorrect gains and losses of Elo will be given, which in turn results in incorrect ranking order for the players, it therefore desperately needs an update to the algorithm to work as intended.
^(this is all given I understand the system correctly)^ B^)