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okay i will explain why it's bad and why i agree on hax statement

Originally Posted by DrHax View Post
The way you make the queue a great deal shorter and make ranks more reflective of the overall best player in Toribash is list the small, approved, competetive mods in Toribash and when you get matched against someone of close ELO, you won't know for sure which mod you will play in.

Additionally, matchmaking in Toribash should be played in game series rather than just one game. One round in Toribash almost always lasts less than 5 minutes, so even making it "best of 5" would greatly decrease the luck factor that presents itself in the current ranked system.

hax, my despise towards you is positively changing from "get ran over by truck" to "get ran over by car"

so instead get ran over by this little fella



back to the point:

we have players pool of 100 who are currently online ingame

we have fraction of players who want to play ranked, let's say 20

of these fraction we have a fraction of people who want to play grappling 14

and 4 to play striking

and 2 to play kicking


LoL have a huge player pool so thats a terrible example.

if toribash will ever grow to something remotely large and will stop resembling an university side project, you will be able to afford fragmentation of player pool by their specific choices, but you can't do it now, no matter how you summarize 12+6 12+2 6+2 you are still pretty low on numbers to think of that shit.

10 mods is a bit too much, but the short list of official cumpetative mods should be pretty decent, i would even say 3 mods from each category to begin with

again, i have to agree with hax as he surprisingly do understand why taking fraction from fraction of fraction of player pool is horrible idea for such small game as tb



i will bold the text so you will notice

THE MAIN PRIORITY OF MATCHMAKING IS TO FIND A MATCH UP

next priority is to match you up with player who have relative skill to you

and only after that your prefferences


don't be mistaken, we are still talking about cumpetative gameplay and cumpetative matchmaking, but these are the priorities which you need to recognise first, before "i want this, i want that", as they are fundamental


if you click "matchmaking" and wait for a hour to find an opponent - your matchmaking is a complete fail

when numbers grow - you can allow fragmentation, but when it's slim as fuck it's plain stupid.
Last edited by snake; Aug 13, 2015 at 02:33 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15