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I guess the next thing to debate about since most of us are on the same page of what the system should be is which mods to use.

Lenshu3ng or RK-MMA needs to be one in my opinion. Extremely balanced, players know it, the mod is competed in often.

As for an aikido mod, I think ABD is the best choice for this particular system. The meta for competitive aikido and greykido are shovels which is a bad habit to teach players. Almost every clan has players warring in ABD. I get that people find this mod really unhealthy, seeing as some try to point hold after getting one hit, and some play simply to get a DM. Thing is this is a mod most people play, have warred in, and can understand. It would be a gigantic chore to convince all of Toribash to play a modified aikido that disallowed things like hip grabs.

For a kicking mod representative, ErthTKv2 seems most fit. The higher DM threshold means less just random splits and your hands aren't made of glass when defending snap kicks. It also teaches players about self damage which unless we included spirit wrestling in the line up means it'd be quite unique.

These 3 seem most core. The others you put in next seem far less important to competition and you could argue for hours about one mod being more deserving than others.

The wushu players will want a wushu mod and then be in eternal disagreement about whether it should be free form, have a dojo, have walls, what type of walls, higher or lower DM threshold, etc.

A lot of older players do like judofrac as a competetive mod. Some read the word judo and go "what no way noob" because of the low threshold and large turn frames. It has been a staple of recent competition.

Some prefer RK-MMA as its even harder to run in (if not near impossible to) compared to lenshu3ng. Worth mentioning RK and TK both would have the highest skill floors of the competetive mods.
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