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Thread: Ranking Rewards
Originally Posted by Coyote0500 View Post
I support this entirely. I admittedly have taken advantage of /qu a few times, and then have turned around and gotten frustrated at others doing this. Making the factor larger would not only solve the spam of people quitting to not lose elo, but it may hopefully have an effect on those who force ping in attempts to win tournaments, which I have noticed a rise in.

Although it's highly unlikely this would be implemented due to easy farming without detection, it would be nice if a portion of the original elo that would be gained from people legitimately winning instead of having the other player quit be given to the winner by default. I understand that large portions such as half of the original elo would promote farming, but instead how about 1/5th of the elo that would be originally be gained be given to the winner by default? If there is a way to work around extreme farming, this would be nice as a feature.

I think that would be farmed aswell.

Let's stat the quits instead, so players can see not just Win and Loss, but rage quits, timeouts too.