Yeah I might change the fracs, I thought 180 would be alright since it was higher than Rk-mma's and lenshu's frac threshold, but then I realized they had no frac flags to begin with ;o So i'll probably just raise the threshold (like 280 frac, 300 dm).
The "casual" versions of the Striking mods have 20 turns, and I halve the matchframes of the 40 turns mods when we host tourneys, I agree 20 is enough for public/ranked rooms.
BUT, the 40 turns mods have been made for the sake of our org's events : Since we ask players to score a given amount of points in order to win their matchs, and in an unlimited amount of fights (trying to get rid of the time constraint to focus on fighting, as said on previous post), raising the number of turns means reducing the amount of "opener phases" per match (when based on points), it also allows for longer term strategies/tactics, you have less doubts about taking a couple of turns to re-position yourself toward the center of the dojo, or go around your opponent who's camping in a position that annoys you, or waste 1 or 2 turns to breath etc... The longer the matchs are, the more interesting they become on all levels ;o
But ideally, the lifebar would make it so you don't play the whole 40 turns if you reach the required amount of points before.
Also, when someone joins any widely played competitive game (CS, LoL etc...), they don't join to play for 15mins. When you sign up for that kind of games you commit to be focused for 60~90mins, not saying TB should have single fights lasting 90mins, but you gotta be prepared to invest some time and nerves into competitive events and fights... Maybe clanwars should take as long as 60-90mins.
Last edited by deprav; Aug 24, 2015 at 03:26 PM.