View Single Post
As a player that has played over 2500-3000 games of lenshu3ng.tbm (600ish games of judo, and the rest in greykido +a few hundred games in random mods) out of just under 4500 total games played, I can confirm that the mods courtesy of Striking Reborn are much more well fit for the competitive scene.

The problem with the classic mods is that they teach you to attack wildly and forgo aim for speed and power, so that any hit rewards you fairly well. That only happens because arms and legs give so many points. It doesn't really matter whether you hit the lumbar or the tricep with that kick you have wound up, because either way you'll get 15k+ points. Another huge issue I have with legs and arms receiving any damage at all is that most hits that connect with arms or legs are going to be essentially random, bullshit hits. It's not like one is actually aiming for a limb - they're nearly impossible to aim for. The limbs are what completely carry the rest of your tori through the fight, be that by moving you across the dojo, by blocking or by striking. They simply move too much to be accurately aimed for with current turnframes. Say one were to hit their opponent in the wrist and get, say, 60,000 points (Example Attached). That's a huge setback that was completely unintentional! How is that well balanced and suited for competition?
Attached Files
Last edited by pouffy; Aug 25, 2015 at 12:31 AM.