Originally Posted by
DrHax
Please no.
If you want to be rank #1 in Toribash, you should be great at Toribash.
This game isn't called "Aikido Bash" or "Judo Bash" or "Wushu Bash". Do you like aikido, judo, or wushu? Great- there are lobbies for you to play people of similar belts or publicly in the mod you desire. You can even make your own server or hell your own tournament to play the mod you desire.
If you want matchmaking to accurately depict who the best Toribash player is, make the people play the damn game. You make this a "choose what you're good at" deal and all you'll get is TK players spending 3 years in queue waiting to gain 2 ELO after long and enduring matches while shovels farm massive ELO in minutes. The average game length of a mod shouldn't be what determines how high rank you are. And there won't be a reason to spend 6 minutes playing one match of stabjutsu_fixed, even if you can maintain a 90% win rate against beast players, when in the same time you could beat 4 players and lose once maintaining an 80% win rate shoveling in aikido,greykido,smallboxreadytoliftlikearocketship kido.tbm
As I stated earlier: the improvements made in the last week are awesome, and I'm super appreciative. But it's a bandaid. Real matchmaking with a small list of the most competitive mods in Toribash, played in a series (best of 5), where you either randomly play any of the mods or play a random distribution of the mods is how a decent indicator of skill could be created.
This is the nature of video games. People, like electricity, will always go through the path of least resistance. If you give a player between two choices: a) Mastering an entirely new mod with different settings and playing excellent players in said mod to further create a more well-rounded Toribash player or b) Continuously spamming the crap out of one to three extremely similar mods, while never having to overcome weaknesses such as understanding grab mechanics, comebacks, or generating the force to dismember. Always staying in their comfort zone. People will choose B. B is easier. B is safer. B is doing what you already know without having to adapt or evolve. Why learn how to play a high skill-cap champion like Zed, balancing skill shots between mirror'd images and dodging things with precise activations when you could play Annie and hit two buttons to reach the same effectiveness. Why learn how to perfect a jump scout shot in CS:GO over some crate, landing a precise headshot to kill an AWP if you could just wait around a corner with an automatic shot-gun for the same result?
There is NO reward in Toribash to being the best player outside of Dueling and Clan League. None. You're not rewarded for playing Moop in TK in one lobby and going 50-50, then joining a lenshu3ng room with Killer3366 and going 50-50, finishing it up by playing Giraffus in ABD and going 50-50. No. That doesn't get you anywhere. You're rewarded for beating unicorns47 in aikido over and over again. Because you know unicorns47 isn't actually good, he just was active enough to get a good rating. And you know Giraffus isn't bad, he just wasn't active enough to deal with MONTHLY resets. Hell even Hearthstone, a game where it takes less than 12 hours to get legendary, only does soft resets at the end of the month based off where you placed last month.
The minute you tell players it's okay to dodge games, is the minute they'll do that if they give a crap about being rank 1. The sad truth is, nobody is going to play BlueEvil in ErthTKv2 when they could instead play "wongedan", "J7wsJ7s", or "loay1234" who are all within 10 ELO of him.
P.S.: Any word on when that end of month tournament will be and what rank will be required to play in it? What about the mod(s) that it'll be in?
i very much second this gentleman, i'm literally seconding every word in this post