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Glad ya'll liked it ^^

Originally Posted by William View Post
okay, so first the dome is obviously awesome since it was designed by snakey ;D

Well actually it was designed by yours truly ;D But I did get the idea to make a dome from seeing snake's dome in wushu3dome. Otherwise it probably wouldn't have occurred to me.

the idea of no dq in wushu..i have to admit sounded strange to me. but it seems to be okay honestly. you can't utilize any nasty tactics as for example in ninjutsu because of the 50tf. so yeah i'm fine with it.

Yeah I wanted it to be a "pure" striking mod (to the death!) without arbitrary rules like dq. Also it's a bit easier to move around with no dq.

the high engage distance is just great, no more openers deciding the game. people can finally learn how to move instead if using wikipidia openers or just use openers so that they aren't at a disadvantage because of op openers.

Hehe. I got the idea from playing Marstunom's Marshu_2015. Picking up momentum and then landing one huge kick is very satisfying.

the joint range mod are interesting..the movement makes more sense and doesn't send you flying around..or is that just a hunch? pretty sure you can run a bit here :D would love to know what you modified

I didn't change them much, but I increased hip range a bit (makes running a bit easier), decreased pec range (default is too unrealistic. try to pull your arms as far back as you can and compare to tori) and increased shoulder range a bit because default seemed too inflexible to me.

Anyhow, glad you liked it.