View Single Post
Originally Posted by Worm View Post
I thought you would understand what I meant by that. The game's based on or at least has a bit of relation to martial arts, etc, correct? And the basis of Martial Arts is to defeat your opponent, correct? The basis of Toribash is to win against your opponent, correct?

A game alone can't be competitive, it's the players that make it competitive. Let's take the hunger games for example. It was made to pit teenagers in a death match, but for god knows why they could of had a picnic. You could have a game that's primary basis is to kill your opponent, but what if people chose to work together?

Users in toribash (a majority) play to defeat their opponent. Their *Competeing*. People are fighting to get ahead of the other player, so that should make Toribash competive right?

The way competitive is being used in this thread refers to whether or not the game is suited to competition, not whether people compete. Im not entirely sure if you knew that and were just being awkward by arguing semantics or whether it was a genuine misunderstanding, I suspect the first.






Originally Posted by worm
When the rank first introduced, the rank servers were full, with players having up to 25 win streaks, but as time progressed, less and less people decided to play in the rank servers, due to everyone actually getting prizes and high ranks were farming for it. The reason why some people get into the ranked tourney with few wins is simple, they pop in one day, win three matches, and pop out, because no one even plays rank anymore due to the top five *FARMING*

Month 1, a player got into the tourney with just 134 games in the entire month (wins and losses) so 5 games a day, 15 minutes a day tops? Thats not farming or being excessively active as you suggested at all.

There are also quite a few more who played under 150, and yet more under 200 games.
Don't dm me pictures of bowls that you find attractive.